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gltfio: Provide new loader suitable for remeshing

Open poweifeng opened this issue 1 year ago • 3 comments

Context

The current division of work between AssetLoader and ResourceLoader does not fit well with algorithms that require remeshing (e.g. flat shading in #6358).

Proposal

  • Build a new API that will be useful in these use cases.
  • Keep AssetLoader and ResourceLoader for existing clients of the API.

poweifeng avatar Apr 19 '24 22:04 poweifeng

Will this enable the proper normal generation in Android? https://github.com/google/filament/discussions/7851

mbalajee avatar Jun 04 '24 13:06 mbalajee

Will this enable the proper normal generation in Android? #7851

Yes, that's one of the goals of having a new loader.

poweifeng avatar Jun 04 '24 17:06 poweifeng

Cool so I guess for Android only change that needs to be done is in the resource & asset loader. I actually tried to make some changes and I still don't see the flat normal shading but the model appears all white. can you please take a quick look & suggest if i should make any other changes? This is one of the blocker for us currently

mbalajee avatar Jun 04 '24 18:06 mbalajee