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[glTF] Scenes with a camera are not rendered correctly

Open footballhead opened this issue 8 months ago • 0 comments

Some examples:

  • Duck is mostly off-screen
Expected Actual
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Expected Actual
image image

When the provided camera’s aspect ratio does not match the aspect ratio of the viewport, client implementations SHOULD NOT crop or perform non-uniform scaling (“stretching”) to fill the viewport.

Expected Actual
image image
  • ToyCar is also similarly stretched

footballhead avatar May 31 '24 15:05 footballhead