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Fluid simulation - apply dithering on all layers, not only bloom

Open Keenuts opened this issue 2 years ago • 0 comments

Dithering is a method used to prevent color banding (https://www.anisopteragames.com/how-to-fix-color-banding-with-dithering/)

In the current code, dithering is only applied to the bloom layer, but the simulation being composed of smooth gradients anyway, it should probably be applied even if bloom is disabled, on the final frame.

context: https://github.com/google/bigwheels/pull/20#discussion_r1060683083

Keenuts avatar Feb 06 '23 15:02 Keenuts