kubric
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Selectively disable "cast shadows" on scene objects
Reproduction steps – use large sphere world (like for examples/shapenet.py) – use directional lights (like for helloworld) – rendering is just black images...
Tentative fix: add option to "disable cast shadows" (exists in blender)?
@Qwlouse as discussed in #159
Hello, I want to completely eliminate the ground "cast shadows" in MOVi dataset. Counld you please tell me how to make it?