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Hello Falken crash after run
Hello,
I followed the steps to have my environment setup. I have the service running, but when I try to run 'hello falken', I see the demo game loading and in a split second, it closes (crash).
I don't have any meaningful logs, but I can share what I have.
Execution Log:
C:\falken-main\environments\cpp\hello_falken\build>.\Release\HelloFalken.exe INFO: Starting game with brain_id <new> and snapshot_id <new> INFO: Warning: Unable to set VSync! SDL Error: That operation is not supported INFO: Not using vsync. INFO: Connected to Falken! INFO: Created brain: 6e2c585c-611b-4e59-927b-e378a0dd5d1d INFO: Started session: 7b033385-d540-40b5-b2c9-05b2590795b0
Event Viewer Error:
Faulting application name: HelloFalken.exe, version: 0.0.0.0, time stamp: 0x6193ce7c Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000 Exception code: 0xc0000005 Faulting application path: C:\falken-main\environments\cpp\hello_falken\build\Release\HelloFalken.exe Faulting module path: unknown
Does anyone had this issue?
Is there a way for me to make this execution generate more info? (like a verbose mode?)
I suggest building in debug mode so you can tell what's the call stack at the time of the crash.
So, thanks for the quick reply. Unfortunately it did not help much. I rebuilt it in debug, but the outcome is the same.
I also didn't find any different output for this execution. The only difference from the Release is the pdb files (as expected).
Is there anything else I could try?
C:\falken-main\environments\cpp\hello_falken\build>cmake --build . --config Debug -j
...
C:\falken-main\environments\cpp\hello_falken\build>.\Debug\HelloFalken.exe
INFO: Starting game with brain_id <new> and snapshot_id <new>
INFO: Warning: Unable to set VSync! SDL Error: That operation is not supported
INFO: Not using vsync.
INFO: Connected to Falken!
INFO: Created brain: 8aaab552-afcf-4eb7-a648-a96f43b43c89
INFO: Started session: a86a2fd1-1277-4c0b-b74b-feee186a4829