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Building an augmented reality application with the WebXR Device API

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I had a gltf, and I changed the link here: ``` window.gltfLoader.load("https://immersive-web.github.io/webxr-samples/media/gltf/sunflower/sunflower.gltf", function(gltf) { const flower = gltf.scene.children.find(c => c.name === 'sunflower') flower.castShadow = true; window.sunflower = gltf.scene; }); ```...

How to load the H5 page written by webXR on the APP developed by yourself? Loading the H5 from Chrome is ok, but using the webView component of Androids directly...

Hello, I've done extensive testing and found the following: on step 4, part 4 of Add a reticle the following code is on the tutorial: ``` async onSessionStarted() { //...

I'm getting an Error 404 page when trying to access the codelabs website.

Hi , I'm getting the browser not unsupported message when trying the examples.Tried on chrome version 81.0.4044.138. android 10. chrome://version Google Chrome | 81.0.4044.138 (Official Build) (32-bit) -- | --...

I have two Android device (one is the latest phone(Samsung), another one is Nexus5x with Oreo) I have to install older version of chrome because of this example limitation. Finally,...

It's a question, sorry. Don't know where is the right place for that. WebXR looks very potential but I can not test it with any official available version of Canary....

Android device: Pixel 2 XL with Android 9 ARCore 1.9.190422066 I have installed many version of Chrome Canary/Dev v70-73, and opened the webxr flags, but none work. It show "unsupported...

The instructions say that it does not work in latest Canary, and that Canary 70-72 is needed. However, no link can be found to those versions of Canary, and Google...

Hi, Although the phone I am using fullfills all requirements, I get the "unsupported Browser" screen when opening the test website. I have experimented with AR apps before (eg. three.ar.js...