arcore-unity-sdk
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Trying to put a custom bakground to the ARBackground Renderer.
SPECIFIC ISSUE ENCOUNTERED
VERSIONS USED
- Unity: 2019.3.12
- ARCore SDK for Unity: 1.16.0
- Device manufacturer, model, and O/S: Google pixel 3a android 10
- ARCore:
On Windows, use:
adb shell pm dump com.google.ar.core | findstr /i "packages: versionName"On macOS, use:adb shell pm dump com.google.ar.core | egrep -i versionName\|packages: - Output of
adb shell getprop ro.build.fingerprint:
STEPS TO REPRODUCE THE ISSUE
- Use arbackgroundrender.cs to generate new custom background mesh.
WORKAROUNDS (IF ANY)
ADDITIONAL COMMENTS
Not an issue, I have found no way to replace the mesh of the arcore background. Have tried to use the texture from the Frame.camera Image, but its not clear what format that is. Have tried to use the cameraimage bytes way, but that is quite complicated for my level. Any work about as the easiest way to reach this solution? All suggestions and recommendations are invited. A direct fix would make me ecstatic!!