arcore-unity-sdk
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LightEstimateApi.cs Estimated Cubemap Resolution is only 16x16 Pixels?!
The ARCoreRenderingUtils_GetCubemapTexture outputs only a 16 by 16 pixel estimation Cubemap of the environment I am scanning. Why is it so low res and how can I enhance it?
I got the same problem, reflections on ARCore are terribly low res when comparing to reflections on ARKit
I'm also having problems with low res reflections and would love to know how to enhance it.