arcore-unity-sdk
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augmented faces multiple support
SPECIFIC ISSUE ENCOUNTERED
Does ARCore Augmented Faces has any possibility to return more than one face or it only return one face in any devices?
VERSIONS USED
- Unity: 2019.1
- ARCore SDK for Unity: 1.9
- Device manufacturer, model, and O/S: Huawei P20
STEPS TO REPRODUCE THE ISSUE
- Open the demo
- m_AugmentedFaceList.Count is always 0 or 1
WORKAROUNDS (IF ANY)
ADDITIONAL COMMENTS
Hi @yupengfei
I have same problem. Did you resolve that problem ?
ARCore cannot detect more than one face. Using SDK v.1.12.0.
AugmentedFacesExampleController.cs
Session.GetTrackables<AugmentedFace>(m_TempAugmentedFaces, TrackableQueryFilter.All);
Debug.Log($"Detected Faces = {m_TempAugmentedFaces.Count.ToString()}");
ARCore cannot detect more than one face. Using SDK v.1.12.0.
AugmentedFacesExampleController.cs
Session.GetTrackables<AugmentedFace>(m_TempAugmentedFaces, TrackableQueryFilter.All); Debug.Log($"Detected Faces = {m_TempAugmentedFaces.Count.ToString()}");
Same with SDK v.1.13.0.
how can be change position of object ( like 3D model Fox)