arcore-unity-extensions
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Google ARCore Extensions and Geospatial Creator for Unity's AR Foundation
Anchors created with ResolveAnchorOnTerrainAsync are working perfectly until the app gets put into the background. This is also reproducible with the Geospatial sample on multiple Android devices. 1. create a...
Is that possible to build Geospatial Creator Project and release on other Platform, like PC, Web, iOS? It will be very convenient for user that with no Unity Experience to...
This is related to #115 . The documentation at https://developers.google.com/ar/develop/unity-arf/getting-started-extensions is outdated and still includes references to "AR Session Origin," which is not supported in newer versions of AR Foundation....
This is a continuation of the post in the [unity forums](https://forum.unity.com/threads/resolving-build-fail-triggered-by-arcore-unity-extension-when-building-for-oculus.1351358/#post-8531543). I am working on a project that targets both Oculus and Mobile AR with ARCore's geosocial functionality enabled. I...
Following the tutorial directly except for the parts where I need to vernture off because the video showed utilizes Android build. I have the correct boxes checked in unity but...
I have added a 3d character into the scene using the geospatial anchor - I am currently trying to figure out how to use it alongside streetscape geometry so that...
Geospatial is Inaccurate when saving the GeospatialPose as player prefs and loading it. The heading accuracy and horizontal accuracy is 2-5. how do I fix this inaccuracy. Here is a...
When I run the Geospatial sample in the editor (2021.3.27) the ARCoreExtensions.cs gives an InvalidCastException at line 198. This is followed by a NullRefException in the ARCoreHandleExtensions line 38 every...
### Summary When I run GeospatialSamples -> Geospatial.unity in ARCore Extensions 1.37.0 on iOS, the app crashes after about 4 minutes. ### Detail I get the following error in Geospatial.unity...
In the current implementation, an Exception is thrown and the settings are not saved. I think it would be preferable to output an error log instead of throwing an Exception.