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All the scenes selected for building in Build Settings are loaded in the hierarchy after build succeeded

Open ekyah411 opened this issue 3 years ago • 3 comments

This only happens when ARCore Extensions is installed. When the package is removed, it no longer happens. The scenes tested are empty sample scenes.

ekyah411 avatar Jun 18 '21 13:06 ekyah411

Yes, very annoying!

Saicopate avatar Jun 28 '21 11:06 Saicopate

Yes, I can confirm this.

I'm on Unity 2020.3.19 using extensions 1.27.0

There is also a little popup after successful build. Maybe this is somehow conneted. unity_arextension_popup

And as already mentioned, this extension forces you also to install the ios modules in unity, even if you're not using them.

Three annoying bugs which only are there, because you want AR CloudAnchors.

noemis84 avatar Oct 15 '21 12:10 noemis84

I tested a bit further to narrow the bug for reproduction:

The version I use is above. You need a project with multiple scenes. It's not just the presence of the ARExtensions Plugin. A scene must contain "ARCore Extensions"-component and you have to create ARCoreExtensionsConfig (cloud enabled) and conect it to the component.

So it seems:

  • case A: you build without extension, after build unity has still the last scene opened
  • case B: you build with extension, after build unity has opened all scenes which are in build settings selected

Maybe this helps to fix it.

noemis84 avatar Oct 15 '21 13:10 noemis84