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Incorrect explanation of QUAD_COORDS

Open TestPlanB opened this issue 7 months ago • 0 comments

If a quad is drawn using GL_TRIANGLE_STRIP, the triangles' drawing order should be v0 → v1 → v2, then v1 → v2 → v3 (not v2 → v1 → v3).

TestPlanB avatar Jun 30 '24 06:06 TestPlanB