WebARonTango
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THREE.WebAR.positionAndRotateObject3DWithPickingPointAndPlaneInPointCloud
in my experience, this function may triggers the mobile application to crash. The bigger the scale number, the likeliest it crash.
THREE.WebAR.positionAndRotateObject3DWithPickingPointAndPlaneInPointCloud(pointAndPlane, object3d, scale)
keep on the good work.
ps: quite a mouthful btw :)
Could you provide some log with the crash? Is it a JS or a native crash? It is strange that the native app would crash with this call but it definitively could be possible as the VRPointAndPlane structure has a native counterpart/implementation (but is a pretty simple class).