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An experimental Chromium modification in the form of an app for Android that lets developers build Augmented Reality (AR) experiences using web technologies on top of Google's ARCore.

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Hi @judax I'm working with Pixel 2 XL with 1.0 installed (2/23/18) - It shows "ARCore not installed" with WebARonARCore but works fine with unity builds. thanks

Moto G5S Plus is now officily supported, but i can't install WebARonARCore (ARcore 1.2.180455114 is installed) >> adb install -r WebARonARCore.apk Failed to install WebARonARCore.apk: Failure [INSTALL_FAILED_NO_MATCHING_ABIS: Failed to extract...

Just installed WebARonARCore on my Zenfone AR to check out some sample code. It crashes before showing any UI. Looking at the long logcat dump, I guess this is the...

i write some demo to play video .mp4 (no AR) , three.js only but it can't play video in webARonARCore (it's black screen) can play well on PC. here it...

The latest stable Chrome release as of this writing is 61. There have been a number of notable features landed in the versions since 57. It would be nice to...

Hi , I have built the APK from source and trying to run. App is crashing during the startup. 10-25 12:48:32.323 20583 20583 E AndroidRuntime: java.lang.IllegalArgumentException: The concrete class implementing...

@jcarpenter please provide a UX design. My initial proposal is to use the home button from https://material.io/icons/ and add it between the URL textfield and the back button on the...

A minor improvement but as the dispatchPlaneEvent in VRDisplay.cpp is just copying elements from a container to another, reserving the capacity may avoid intermediate copies and allocations.