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Pose landmarker (Heavy) model's pose world landmarks for head part seems distorted

Open wxhzzsf opened this issue 1 year ago • 3 comments

Have I written custom code (as opposed to using a stock example script provided in MediaPipe)

Yes

OS Platform and Distribution

iOS 17.5.1

Mobile device if the issue happens on mobile device

iPhone 15 Pro Max

Browser and version if the issue happens on browser

No response

Programming Language and version

Swift

MediaPipe version

0.10.14

Bazel version

No response

Solution

Pose

Android Studio, NDK, SDK versions (if issue is related to building in Android environment)

No response

Xcode & Tulsi version (if issue is related to building for iOS)

No response

Describe the actual behavior

Pose landmarker (Heavy) model's pose world landmarks for head part seems distorted

Describe the expected behaviour

The head part of the pose world landmarks shouldn't be distorted

Standalone code/steps you may have used to try to get what you need

I'm using ARkit to display the pose world landmarks for latest Pose landmarker (Heavy) model. All joints seems to be correct except world landmarks 0 - 10. Please check and update the model thanks!

Other info / Complete Logs

No response

wxhzzsf avatar Jul 26 '24 03:07 wxhzzsf

Hi @wxhzzsf,

Could you please provide the complete steps you are following from our documentation? This will help us understand the issue better. If necessary, we will reproduce and investigate the issue in more detail.

Thank you!!

kuaashish avatar Jul 26 '24 06:07 kuaashish

Hi @wxhzzsf,

Could you please provide the complete steps you are following from our documentation? This will help us understand the issue better. If necessary, we will reproduce and investigate the issue in more detail.

Thank you!!

Here is the iOS sample project I started working with. I started developing using the pose_landmarker_heavy.task model in the Xcode project. I rendered the 3D pose world landmarks in ARKit. The lite and full model seemed fine for the pose world landmarks but only the heavy model's pose world landmarks from 0 to 10 seemed distorted. Maybe you guys can render the heavy model's pose world landmarks in python and check whether it's working fine?

wxhzzsf avatar Jul 26 '24 07:07 wxhzzsf

@kuaashish I'm actually using 0.10.14 version. 0.8.14 was a typo.

wxhzzsf avatar Aug 15 '24 12:08 wxhzzsf

Hi @wxhzzsf,

Thank you for reporting this issue. This issue is related to the legacy feature that is no longer actively supported and support has been completely ended.

We recommend migrating to the new MediaPipe API’s for continued support and access to the most recent documentation to new MediaPipe API’s here. Please consult the release notes for information on the latest updates.

If you encounter any issues with the new MediaPipe API’s, please open a new GitHub issue with detailed debugging information to facilitate our investigation.

Please follow the release notes to stay up to date with the latest developments which are happening in the MediaPipe space. MediaPipe

kalyan2789g avatar Jul 31 '25 08:07 kalyan2789g

This issue has been marked stale because it has no recent activity since 7 days. It will be closed if no further activity occurs. Thank you.

github-actions[bot] avatar Aug 08 '25 02:08 github-actions[bot]

This issue was closed due to lack of activity after being marked stale for past 7 days.

github-actions[bot] avatar Aug 16 '25 02:08 github-actions[bot]

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google-ml-butler[bot] avatar Aug 16 '25 02:08 google-ml-butler[bot]