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Build error when adding mediapipe via cocoapods to the framework project (iOS)
OS Platform and Distribution
macOs Sonoma 14.4.1, iOS 17.2, M1 MacBook Pro
Compiler version
No response
Programming Language and version
swift 5.9
Installed using virtualenv? pip? Conda?(if python)
No response
MediaPipe version
0.10.14
Bazel version
No response
XCode and Tulsi versions (if iOS)
XCode 15.3
Android SDK and NDK versions (if android)
No response
Android AAR (if android)
None
OpenCV version (if running on desktop)
No response
Describe the problem
Adding mediapipe as a dependency to a framework project
Complete Logs
Steps:
- Fresh "Framework" type project created via Xcode 15.3
- pod init
- pod install
- build with anything, arm64 device or any simulator; result is same
- 72 issues (undefined symbols)
You can re-create this error with this easy steps.
Extra info: There is no error when adding to an "App" type project.
My pod file:
# Uncomment the next line to define a global platform for your project
platform :ios, '16.0'
target 'DigitalKYC' do
# Comment the next line if you don't want to use dynamic frameworks
use_frameworks!
pod 'MediaPipeTasksVision', '0.10.14'
# Pods for DigitalKYC
end
Error logs: (I couldn't add them all because it exceeded the number of characters.)
Showing All Issues
Undefined symbol: _MTLCreateSystemDefaultDevice
Undefined symbol: _OBJC_CLASS_$_EAGLContext
Undefined symbol: _OBJC_CLASS_$_MTLCompileOptions
Undefined symbol: _OBJC_CLASS_$_MTLComputePipelineDescriptor
Undefined symbol: _OBJC_CLASS_$_MTLRenderPassDescriptor
Undefined symbol: _OBJC_CLASS_$_MTLRenderPipelineDescriptor
Undefined symbol: _OBJC_CLASS_$_MTLTextureDescriptor
Undefined symbol: _OBJC_CLASS_$_UIImage
Undefined symbol: _glActiveTexture
Undefined symbol: _glAttachShader
Undefined symbol: _glBindAttribLocation
Undefined symbol: _glBindBuffer
Undefined symbol: _glBindFramebuffer
Undefined symbol: _glBindTexture
Undefined symbol: _glBindVertexArray
Undefined symbol: _glBufferData
Undefined symbol: _glClear
Undefined symbol: _glClearColor
Undefined symbol: _glClientWaitSync
Undefined symbol: _glCompileShader
Undefined symbol: _glCopyTexSubImage2D
Undefined symbol: _glCreateProgram
Undefined symbol: _glCreateShader
Undefined symbol: _glDeleteBuffers
Undefined symbol: _glDeleteFramebuffers
Undefined symbol: _glDeleteProgram
Undefined symbol: _glDeleteShader
Undefined symbol: _glDeleteSync
Undefined symbol: _glDeleteTextures
Undefined symbol: _glDeleteVertexArrays
Undefined symbol: _glDetachShader
Undefined symbol: _glDisable
Undefined symbol: _glDisableVertexAttribArray
Undefined symbol: _glDrawArrays
Undefined symbol: _glEnableVertexAttribArray
Undefined symbol: _glFenceSync
Undefined symbol: _glFinish
Undefined symbol: _glFlush
Undefined symbol: _glFramebufferTexture2D
Undefined symbol: _glGenBuffers
Undefined symbol: _glGenFramebuffers
Undefined symbol: _glGenTextures
Undefined symbol: _glGenVertexArrays
Undefined symbol: _glGetError
Undefined symbol: _glGetIntegerv
Undefined symbol: _glGetProgramiv
Undefined symbol: _glGetShaderInfoLog
Undefined symbol: _glGetShaderiv
Undefined symbol: _glGetString
Undefined symbol: _glGetStringi
Undefined symbol: _glGetUniformLocation
Undefined symbol: _glLinkProgram
Undefined symbol: _glPixelStorei
Undefined symbol: _glReadPixels
Undefined symbol: _glShaderSource
Undefined symbol: _glTexImage2D
Undefined symbol: _glTexParameterf
Undefined symbol: _glTexParameteri
Undefined symbol: _glTexStorage2D
Undefined symbol: _glTexSubImage2D
Undefined symbol: _glUniform1f
Undefined symbol: _glUniform1i
Undefined symbol: _glUniform2f
Undefined symbol: _glUniform3f
Undefined symbol: _glUniform4fv
Undefined symbol: _glUniformMatrix4fv
Undefined symbol: _glUseProgram
Undefined symbol: _glValidateProgram
Undefined symbol: _glVertexAttribPointer
Undefined symbol: _glViewport
Undefined symbol: _glWaitSync
Linker command failed with exit code 1 (use -v to see invocation)