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An UE4 project mimicking some MGS game mechanics

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MGSProject is an Unreal Engine project created by me with the intent of implementing basic functionality from the Metal Gear Solid franchise.

As of now the functionality includes:

  • Cover mechanic
  • Crouch and prone mechanic
  • Inventory system
  • Basic AI patrolling and attacking
  • Radar System
  • OctoCamo mechanic

There is a ToDo list if you want to contribute.

Youtube Video: https://www.youtube.com/watch?v=C8XEm-N97To