Max Yankov

Results 41 issues of Max Yankov

Please add support for registering and unregistering different variables at runtime. Having one set of variables for the whole game runtime doesn't fit many scenarios.

Thanks for the plugin! Must have been best-spent money in Unity Asset Store. Could you please implement read-only variables? I often want to expose some game state for debug purposes,...

Current version of the package-lock.json is 3, which is compatible with node 18.

It includes this fix of mine: https://github.com/redhat-developer/yaml-language-server/pull/735

### Please fill in the following fields: Unity editor version: 2019.3.6f1 External Dependency Manager version: 1.2.144 Features in External Dependency Manager in use (Android Resolver, iOS Resolver, VersionHandler, etc.): -...

type: bug

I de-installed brew version of Mono and installed fresh version from the official website: ``` $ which xbuild /usr/local/bin/xbuild $ xbuild --version XBuild Engine Version 12.0 Mono, Version 4.2.1.0 Copyright...

Here's what I'm trying to do: ```Typescript import ice from "node-icecream" const ic = ice({ outputFunction: log.debug }); // ... const someVariable = ic(someFunctionCall()); ``` And here's what I get:...

**Issue type:** [ ] question [ ] bug report [ ] feature request [x] documentation issue **Database system/driver:** [ ] `cordova` [ ] `mongodb` [ ] `mssql` [ ] `mysql`...

discussion
documentation
comp: manager and repository
driver: sqlite

Since they are sent on every event, it doesn't make sense to save them as constant values — better to save delegates that determine their values.

It depends on this PR: https://github.com/vincenthz/hs-socks/pull/24 I'm not sure about exposing `Socks5.SocksAuthUsername` type, but it seems more logical than another wrapper which would have the same exact fields.