howler.js
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Playing WebSocket Streamed Audio in Chunks
Documentation Is:
- [X] Missing
- [X] Confusing
- [ ] Incorrect
- [ ] Other
Describe Issue
I want to play an audio stream delivered via WebSocket. The audio data arrives in chunks over time. I need a way to start playing the audio immediately as chunks arrive while continuously updating the audio buffer with new samples.
Suggested Improvement
add information for WebsSocket