howler.js
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Delay a Howl?
Is it possible to delay a Howl by a specified amount of time e.g. 2/10 of a second?
Appreciate your time!
I'm not sure I follow? You can call play whenever you would like, if that is what you mean?
What I do in my Angular app:
setTimeout(()=>{
howl.play()}, (200));
For whatever reason Totobriac's solution seems to create another instance of Howler, ignoring for example the global volume in React. I can't seem to figure out why, but this is probably something with React and nothing to do with Howler.