golddotasksquestions

Results 51 comments of golddotasksquestions

@aaronfranke >The mouse filter is working fine for the vast majority of users. I don't care at all about the rename since I think the issue lies much deeper. But...

>Do you actually ever use the pass filter, do you ever feel the need to use this feature? If it would actually do what it I think it should do...

I assume there are good reasons for this, but from a user perspective, it seems like more logical, user friendly and intuitive would be to deferred it internally as it...

@akien-mga Thank you for the links! > See the note you quoted :) This does not help. If the user is expected to only call this method deferred, it should...

> It's not intended to only be called deferred. In most situations you can call it as is and have the scene change done right away. Except for UI, I...

Thanks to everyone who commented and tries to shine a light on these errors! As someone who has used Godot for years, I would like to state that I feel...

> most method don't communciate their timing except when there's a companion method that doesn't defer part of the call. Maybe this means `change_scene_to_file()` needs a companion method then? Similarly...

I don't understand what the problem was with `get_tree().change_scene()`, why it had to change, I don't understand fully why these errors appear now with the new method. I don't think...

Unless I misunderstood something, this proposal is already fullfilled. You can already preview SubViewports in the Inspector as well as in the general 2D viewport if they are rendered to...

From a user perspective this is not at all expected. I expect my editor UI to be independent of my scene. What my scene looks like should not affect the...