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Finite State Machine script for Godot Engine

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"Example 1" in README.md has been updated to work with the new Callable system of Godot 4.x. The other examples have been left in their older 3.x state (with clarification...

As of the current Godot 4 alpha build, the instructions in the readme (for Example 1) can be modified to function with the new callable system, as shown: ```gdscript func...

Hello! I wanted to download the script from Godot's asset library for a new project, but the version in there is still 1.1, and there were not the last changes...

Hi! To stop the fsm from being lost, give it a name and connect it as a node: ``` fsm.set_name("FSM") add_child(fsm) ```