Stutter when killing enemy for the first time
OS/device including version:
Godot 4.3 Windows 11 24H2, 14700K RTX 4080, 565.90
Issue description:
When you kill an enemy for the first time (after having shot him a few times), the game stutters when he dies. Additionally, the game sometimes stutters when you shoot for the first time. (May be related to #43)
Screenshots of issue:
Which Godot version are you using? The shader precompilation tricks are no longer in place in the master branch of this demo, since they were obsoleted in 4.4.dev by https://github.com/godotengine/godot/pull/90400 (see https://github.com/godotengine/tps-demo/pull/191).
That said, even in earlier ports to 4.x of this demo, I remember the shader precompilation tricks not working anyway.
Which Godot version are you using? The shader precompilation tricks are no longer in place in the
masterbranch of this demo, since they were obsoleted in 4.4.dev by godotengine/godot#90400 (see #191).That said, even in earlier ports to 4.x of this demo, I remember the shader precompilation tricks not working anyway.
Godot 4.3 :)
@MattParkerDev Can you test 4.4.dev5 on this demo and see if there's still stutter in this situation?