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Godot Engine – Multi-platform 2D and 3D game engine

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### Godot version 6f5704d86f95171ba8b6b2ac9f56e284c4d35d7a ### System information Windows 11 ### Issue description Changing a size property on multiple controls within the editor failed with no effect and emits error: ```...

bug
topic:core
topic:editor
regression

## Closes https://github.com/godotengine/godot/issues/64853 "Use External" works for Imported Assets (Blender, GLTF) even without a Material to replace. The Implementation requires the importer to assign a unique "filler_id" as meta data...

bug
topic:import
topic:3d

### Godot version 4.0.beta1 ### System information Windows 10, Vulkan (Forward Clustered), NVIDIA GeForce RTX 2060 (GeForce Game Ready Driver Version 516.94) ### Issue description When I loaded this specific...

archived
discussion
topic:rendering
documentation
topic:3d

### Godot version v4.0.beta1.official [20d667284] ### System information Windows 11 ### Issue description I'm using Godot 4 beta 1, and ALT + RIGHT (Go to next edited document) stops working...

bug
needs testing
topic:input

### Godot version 4.0.beta1 ### System information Windows 10 ### Issue description As one would expect, the new `MultiplayerSynchronizer` would sync whatever properties you give it; as long as certain...

bug
topic:network

### Godot version Godot Engine v4.0.beta1.mono.official.4ba934bf3 ### System information Windows 11, Vulkan API 1.2.0 - Using Vulkan Device #0: AMD - AMD Radeon RX 5700 ### Issue description The method...

bug
topic:dotnet

Solution to [Proposal-1942](https://github.com/godotengine/godot-proposals/issues/1942) - Allowed objects with a DEPTH setting fragment shader to receive shadows and cast shadow on themselves. - The change allows fragment shaders to modify the VERTEX...

enhancement
topic:rendering
topic:shaders

Modified the following class ref pages: - AStarGrid2D - Engine - Font - Node - OS - Tween There are a couple of workarounds in the Tween page, that'll need...

enhancement
documentation
topic:dotnet

### Godot version Godot 4 Alpha 17, Beta1 ### System information Win 64, Nvidea 765M ### Issue description Alpha 16 works and starts up normally like previous Alpha versions, but...

bug
platform:windows
needs testing
crash
regression

Add "this." to prevent errors caused by duplicate variable names. "ScriptPropertiesGenerator" uses the "using" of user script to prevent the error of missing "using". 加上"this.",防止和生成的变量名重名导致的错误. "ScriptPropertiesGenerator"使用用户脚本的"using",防止缺少"using"的错误. *Bugsquad edit:* - Fixes...

bug
topic:dotnet