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writing to `POSITION` gives wrong `VIEW` in fragment shader
Tested versions
stable 4.3
System information
Kubuntu 22.04
Issue description
If you write to POSITION
to make a full screen post processor, then your VIEW
vector will become invalid and you have to calculate it manually.
What i observe that if i write to POSITION
then the VIEW
variable will become affected by camera translation.
Steps to reproduce
write to POSITION