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Camera2D with physics_interpolation_mode off triggers editor and runtime errors
Tested versions
Godot v4.3.stable.mono - Fedora Linux 40 (Workstation Edition) - Wayland - Vulkan (Forward+) - integrated Intel(R) Graphics (ADL GT2) - 12th Gen Intel(R) Core(TM) i7-1280P (20 Threads)
System information
Godot v4.3.stable.mono - Fedora Linux 40 (Workstation Edition) - Wayland - Vulkan (Forward+) - integrated Intel(R) Graphics (ADL GT2) - 12th Gen Intel(R) Core(TM) i7-1280P (20 Threads)
Issue description
Turning off physics interpolation on a Camera2D
causes ./scene/main/node.h:446 - Parameter "data.tree" is null.
errors both in the editor and at runtime:
Steps to reproduce
- Create a scene
- Add a Camera2D
- Set "Physics Interpolation" to "Off"
Re-open the project and see:
Start the project and see: