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Add option to not delete nodes created by `MultiplayerSpawner` when its authority peer disconnects

Open Janonas opened this issue 4 months ago • 2 comments

Very simple option that you can set using "multiplayer.set_delete_spawned_nodes_on_peer_exit(false)", which prevents a MultiplayerSpawner from automatically deleting all that is has spawned when its multiplayer authority peer disconnects.

Janonas avatar Oct 07 '24 08:10 Janonas