godot
godot copied to clipboard
Fix `RemoteTransform3D` to always use global rotation if `use_global_coordinates` is true
Fixes #97470.
RemoteTransform3D
would sometimes update the rotation of its target object according to local coordinates even when use_global_coordinates
was true. This PR fixes that.
Incidentally, if the settings to update Scale
Position
and Rotation
were all true, this bug wouldn't be triggered.