godot icon indicating copy to clipboard operation
godot copied to clipboard

Fix `RemoteTransform3D` to always use global rotation if `use_global_coordinates` is true

Open TheSofox opened this issue 4 months ago • 0 comments

Fixes #97470.

RemoteTransform3D would sometimes update the rotation of its target object according to local coordinates even when use_global_coordinates was true. This PR fixes that.

Incidentally, if the settings to update Scale Position and Rotation were all true, this bug wouldn't be triggered.

TheSofox avatar Sep 26 '24 15:09 TheSofox