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Editor Icon Saturation not applied to Custom Editor Icons

Open Robert-K opened this issue 1 year ago • 0 comments

Tested versions

-Reproducible in Godot 4.3

System information

Windows 11, Godot 4.3-stable

Issue description

The editor theme icon saturation ("interface/theme/icon_saturation") is only applied to built-in icons, not custom icons set using @icon("res://..."). You can see it on the ButtonContainer icons here, notice they're not as saturated as the other Container icons. image I based these icons off of the built-in ones and they have the exact same color values. My Editor saturation is set to 1.8 (because it's pretty ✨) and the difference is pretty apparent.

Steps to reproduce

Open the MRP, set your Editor Icon Saturation to 2. The icons should look like this: image CustomAnimationPlayer uses the same icon as AnimationPlayer, taken from the godot repo. It's not saturated correctly, as it's a custom icon.

Minimal reproduction project (MRP)

icon-saturation-mrp.zip

Robert-K avatar Aug 26 '24 18:08 Robert-K