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View frame time doesn't work properly with Metal renderer.

Open how2Bboss opened this issue 1 year ago • 1 comments

Tested versions

Happens in v4.4.dev.custom_build e3550cb as well as a previous custom 4.3 build with the metal renderer

System information

MacOS 15.1 - Godot 4.4.dev - Metal 3.1 - Forward+ - Using Device #0: Apple - Apple M2 Pro (Apple8)

Issue description

The view frame time toggle doesn't properly show the GPU time and FPS when using the metal renderer Screenshot 2024-08-26 at 1 01 20 AM

Steps to reproduce

open any scene, and enable view frame time: Screenshot 2024-08-26 at 1 02 01 AM

Minimal reproduction project (MRP)

N/A

how2Bboss avatar Aug 26 '24 06:08 how2Bboss

This is a known issue, as Godot's frame timing is not compatible with TBDR GPUs (mobile and Apple M-series). Working on some ideas to resolve it.

stuartcarnie avatar Aug 26 '24 20:08 stuartcarnie

Thanks for the report! Consolidating in https://github.com/godotengine/godot/issues/51371.

Calinou avatar Jan 11 '25 21:01 Calinou