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Visual Shader ColorParameter node disconnects all wires when Default Value is updated

Open eobet opened this issue 1 year ago • 0 comments

Tested versions

4.3 rc1

System information

Godot v4.3.rc1 - Nobara Linux 40 (GNOME Edition) - Wayland - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU - 11th Gen Intel(R) Core(TM) i7-11370H @ 3.30GHz (8 Threads)

Issue description

Before updating default color: image

After updating default color: image

Steps to reproduce

  1. Add nodes from the screenshot above and wire them up.
  2. Change the default color by clicking on the colored box

Minimal reproduction project (MRP)

Just create a new visual shader in any project.

eobet avatar Jul 28 '24 08:07 eobet