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Visual Shader ColorParameter node disconnects all wires when Default Value is updated
Tested versions
4.3 rc1
System information
Godot v4.3.rc1 - Nobara Linux 40 (GNOME Edition) - Wayland - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU - 11th Gen Intel(R) Core(TM) i7-11370H @ 3.30GHz (8 Threads)
Issue description
Before updating default color:
After updating default color:
Steps to reproduce
- Add nodes from the screenshot above and wire them up.
- Change the default color by clicking on the colored box
Minimal reproduction project (MRP)
Just create a new visual shader in any project.