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Signal 11 crash with no debug info in backtrace
Tested versions
Reproducible in: v4.3.beta2.official [b75f0485b], v4.3.beta1.official [a4f2ea91a]
System information
Godot v4.3.beta2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 32.0.15.5585) - 13th Gen Intel(R) Core(TM) i9-13900K (32 Threads)
Issue description
I am working on a game and I want to test overall stability (this is my first Godot project). The task involves running game logic code continuously in a loop for ~10 seconds to see if any issues pop up. The code is "pure GDScript" (as it would run on the server app), meaning only code from custom classes; no nodes, no audio, nothing related to visuals, no physics, etc.
When testing this, the app occasionally freezes and crashes (both when running from editor, as well as exported), with CrashHandlerException: Program crashed with signal 11
, and the rest of the info does not seem to help in identifying the problem:
CrashHandlerException: Program crashed with signal 11
Engine version: Godot Engine v4.3.beta2.official (b75f0485ba15951b87f1d9a2d8dd0fcd55e178e4)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] error(-1): no debug info in PE/COFF executable
[2] error(-1): no debug info in PE/COFF executable
[3] error(-1): no debug info in PE/COFF executable
[4] error(-1): no debug info in PE/COFF executable
[5] error(-1): no debug info in PE/COFF executable
[6] error(-1): no debug info in PE/COFF executable
[7] error(-1): no debug info in PE/COFF executable
[8] error(-1): no debug info in PE/COFF executable
-- END OF BACKTRACE --
What can I do to get more info about the source of the crash? I attached the full log from running with --verbose: godot.log
I found https://github.com/Calinou/godot-debug-builds but it seems the last build is from a while back.
Steps to reproduce
I am not able to pinpoint the source of the crash.
Minimal reproduction project (MRP)
I cannot create an MRP as I do not know the source of the crash.