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Fix typo in shader breaking gles3
caused by https://github.com/godotengine/godot/commit/e41064388e67cc9bec320ee467757089b150bf20
ERROR: SceneShaderGLES3: Fragment shader compilation failed:
0(1142) : error C0116: #endif should not have arguments
0(1860) : error C0116: #endif should not have arguments
at: _display_error_with_code (drivers\gles3\shader_gles3.cpp:253)
ERROR: Method/function failed.
at: ShaderGLES3::_compile_specialization (drivers\gles3\shader_gles3.cpp:395)