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Path3D section handles move entire Path
Tested versions
- Reproducible in 4.2.1.stable-mono, 4.2.2.stable-mono, 4.2.2.stable
System information
Godot v4.2.2.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6500 XT (Advanced Micro Devices, Inc.; 31.0.24019.1006) - AMD Ryzen 5 4500 6-Core Processor (12 Threads)
Issue description
Trying to move sections of a Path3D moves the entire Path. Tilting doesn't work at all. The individual section do update though if I change the curves point positions in the inspector.
Here is a video of it: https://youtu.be/CGzK-mETQhU
Steps to reproduce
Honestly. I don't know. I made three new projects with the different versions mentioned above. In the first few minutes everything works as expected, but some time later it breaks again. I don't know what I'm doing that breaks it.
Minimal reproduction project (MRP)
There is an issue with broken tilts that's fixed in main branch,
As for not being able to move the points, I'm not able to reproduce. It could be that the viewport has messed up projection somehow. Next time it happens, try resizing the editor window. Either by restoring then maximizing, or restoring then dragging the corners around manually. If that works then this is a problem with the viewport.
Resizing the editor didn't work. Restarting the editor doesn't work either. It seems to be permanently broken. Edit: Resizing CSG's with their handles is broken as well.
I found out what the problem was. I always set the editor to half resolution. Turning of that option fixes all the problems i had. Sorry for the unnecessary issue.
Looks like this is related to https://github.com/godotengine/godot/issues/41586