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Godot spatial shader behaving very strangely
Tested versions
Godot_v4.2.1-stable_mono_win64
System information
Windows 10 - Godot_v4.2.1-stable_mono_win64 - Vulkan (Forward+) - GTX 1650 SUPER
Issue description
The issue is best described with a video because I cannot come up with words that do it. (I have been brainfucked)
https://github.com/godotengine/godot/assets/62395124/f7544598-a747-4150-9979-5125f6a79e15
Steps to reproduce
N/A
Minimal reproduction project (MRP)
https://drive.google.com/file/d/1HNx07cFsT0hd72tXpLuJ48pFjO5vfrd-/view?usp=sharing
I don't understand what's going on in the video. Can you describe what's happening and expected behavior?
I don't understand what's going on in the video. Can you describe what's happening and expected behavior?
There were two variables that had different names but same values which had 2 different effects on the shader. Anyway, turns out I'm just very dumb and the value set in the inspector was overriding the value set in the code so I'm very sorry for not being mindful enough and wasting your time. I'm sorry