godot icon indicating copy to clipboard operation
godot copied to clipboard

Godot spatial shader behaving very strangely

Open toxicrecker opened this issue 9 months ago • 1 comments

Tested versions

Godot_v4.2.1-stable_mono_win64

System information

Windows 10 - Godot_v4.2.1-stable_mono_win64 - Vulkan (Forward+) - GTX 1650 SUPER

Issue description

The issue is best described with a video because I cannot come up with words that do it. (I have been brainfucked)

https://github.com/godotengine/godot/assets/62395124/f7544598-a747-4150-9979-5125f6a79e15

Steps to reproduce

N/A

Minimal reproduction project (MRP)

https://drive.google.com/file/d/1HNx07cFsT0hd72tXpLuJ48pFjO5vfrd-/view?usp=sharing

toxicrecker avatar Apr 28 '24 10:04 toxicrecker

I don't understand what's going on in the video. Can you describe what's happening and expected behavior?

Calinou avatar Apr 28 '24 21:04 Calinou

I don't understand what's going on in the video. Can you describe what's happening and expected behavior?

There were two variables that had different names but same values which had 2 different effects on the shader. Anyway, turns out I'm just very dumb and the value set in the inspector was overriding the value set in the code so I'm very sorry for not being mindful enough and wasting your time. I'm sorry

toxicrecker avatar Apr 29 '24 13:04 toxicrecker