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Tweak appearance of 3D editor gizmo icons

Open Calinou opened this issue 1 year ago • 0 comments

  • Use alpha scissor to resolve transparency sorting issues with gizmo icons relative to other transparent materials in the scene. This also makes gizmos visible in screen_texture, which means gizmos can now be seen through refractive materials. Lastly, this reduces the amount of artifacts visible around gizmo outlines (although they are still present at times).
  • Make icons darker when not selected to be less intrusive (and easier to distinguish when selected).
    • It's possible that the darkening effect is too strong, so this can be revisited later.

This isn't a perfect solution to all gizmo rendering problems by any means, but it should provide an usability upgrade already.

  • This closes https://github.com/godotengine/godot/issues/24069. See https://github.com/godotengine/godot/issues/9935 and https://github.com/godotengine/godot/issues/82579.

Preview

All screenshots/videos performed with a 1920×1080 editor window. At higher resolutions, gizmos look better (both before and after this PR).

All gizmos

The RGB stripes are located behind the gizmos' position, and they use a transparent (Alpha) material.

Before After
Screenshot_20240425_202528 Screenshot_20240425_202455

Selected gizmo comparison

Before After
Screenshot_20240425_202538 Screenshot_20240425_202602

Gizmo visible behind refractive material

Gizmos are still refracted (as they are part of the screen texture), but it's better than nothing.

Screenshot_20240425_202904

Transparency sorting

Before (incorrect)

The decal and camera gizmos appear behind the red toruses that are far away in the background, but they shouldn't.

https://github.com/godotengine/godot/assets/180032/5d3d764d-9295-4976-b44c-68af49813e1b

After (correct)

https://github.com/godotengine/godot/assets/180032/4336d291-b109-4dba-9318-8dd8467def80

Calinou avatar Apr 25 '24 18:04 Calinou