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Not adding the signal method in C# script in visual studio 2022 editor
Tested versions
v4.2.2.stable.mono.offitial[15073afe3]
System information
windows 10 - visual studio 2022 - godot v4.2.2 mono
Issue description
I proceed according to this tutorial. When I add the pressed() signal to sprite2d, no method or code is added to the script.
Steps to reproduce
step by step with this tutorial
Minimal reproduction project (MRP)
; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters
config_version=5
[application]
config/name="Godo Mono Game" run/main_scene="res://node_2d.tscn" config/features=PackedStringArray("4.2", "C#", "Forward Plus") config/icon="res://icon.svg"
[dotnet]
project/assembly_name="Godo Mono Game"