godot
godot copied to clipboard
Pixel perfect font no longer rendering properly in Godot 4.3
Tested versions
Godot v4.3.dev (7529c0bec)
System information
Linux with X11
Issue description
Before version 4.3 I was able to use Terminus TTF font in the editor and it would show up nicely. In 4.3 the font looks either blurry or the pixels show up at the wrong spots. Both the Editor Inteface and the built-in code editor is affected.
Below is an image that shows the correct font rendering from 4.2 on the left and the messed up one from 4.3 on the right (with two different antialiasing options). I couldn't make the font look good with any settings.
Make sure you view the image at the exact resolution to properly see the issues.
Steps to reproduce
- Get the terminus font
- Have editor ui scaling at 100% and 1
- Set editor the to use the font as Main Font
- Play with settings to see the issue persist
Minimal reproduction project (MRP)
The problem is not project specific.