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Pixel perfect font no longer rendering properly in Godot 4.3

Open unlessgames opened this issue 10 months ago • 0 comments

Tested versions

Godot v4.3.dev (7529c0bec)

System information

Linux with X11

Issue description

Before version 4.3 I was able to use Terminus TTF font in the editor and it would show up nicely. In 4.3 the font looks either blurry or the pixels show up at the wrong spots. Both the Editor Inteface and the built-in code editor is affected.

Below is an image that shows the correct font rendering from 4.2 on the left and the messed up one from 4.3 on the right (with two different antialiasing options). I couldn't make the font look good with any settings.

Make sure you view the image at the exact resolution to properly see the issues.

godot4 3dev5_font

Steps to reproduce

  • Get the terminus font
  • Have editor ui scaling at 100% and 1
  • Set editor the to use the font as Main Font
  • Play with settings to see the issue persist

Minimal reproduction project (MRP)

The problem is not project specific.

unlessgames avatar Apr 22 '24 13:04 unlessgames