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Editor window is scaled using nearest neighbour when moving window to lower DPI monitor
Tested versions
- 4.2.1
- 4.3.dev4
- 4.3.dev5
System information
MacOS Sonoma 14.3.1, Macbook Pro M2 Max
Issue description
I have an ultra-wide 3440x1440 monitor connected to my M2 Max Mac Pro. When I move the editor window to the ultra wide which has a lower DPI it resizes the window using nearest neighbour which aliases horribly. This behaviour does not occur in 4.2.1. I've attached a video to demonstrate.
https://github.com/godotengine/godot/assets/7454145/2a8249a6-e397-4fdc-96d8-3e6461d48727
Steps to reproduce
- Connect a monitor with a lower DPI than the primary.
- Move the editor window between the two monitors.
Minimal reproduction project (MRP)
N/A
This is still present in 4.3.dev6
Thanks for the report.
This sounds similar to other existing issues but I couldn't find them with a quick search, maybe @bruvzg would know more.
Thanks for the report! Consolidating in https://github.com/godotengine/godot/issues/89019.