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Editor window is scaled using nearest neighbour when moving window to lower DPI monitor

Open semirix opened this issue 11 months ago • 2 comments

Tested versions

  • 4.2.1
  • 4.3.dev4
  • 4.3.dev5

System information

MacOS Sonoma 14.3.1, Macbook Pro M2 Max

Issue description

I have an ultra-wide 3440x1440 monitor connected to my M2 Max Mac Pro. When I move the editor window to the ultra wide which has a lower DPI it resizes the window using nearest neighbour which aliases horribly. This behaviour does not occur in 4.2.1. I've attached a video to demonstrate.

https://github.com/godotengine/godot/assets/7454145/2a8249a6-e397-4fdc-96d8-3e6461d48727

Steps to reproduce

  • Connect a monitor with a lower DPI than the primary.
  • Move the editor window between the two monitors.

Minimal reproduction project (MRP)

N/A

semirix avatar Mar 17 '24 09:03 semirix

This is still present in 4.3.dev6

semirix avatar May 06 '24 14:05 semirix

Thanks for the report.

This sounds similar to other existing issues but I couldn't find them with a quick search, maybe @bruvzg would know more.

akien-mga avatar May 06 '24 14:05 akien-mga

Thanks for the report! Consolidating in https://github.com/godotengine/godot/issues/89019.

Calinou avatar May 21 '24 22:05 Calinou