Fix Skeleton3D insert key tooltips
Original text looks like it was written by someone in the middle of a stroke. This PR fixes that. Closes https://github.com/godotengine/godot-docs/issues/8957
Does the button only key rotations, or also translations? If it's only rotations, that button was even more severely mislabeled than I originally thought
@fire both buttons only work for rotation, I tested that before making this PR. If they're intended to keyframe position and scale as well that's currently broken in 4.2.1. Here's a video of me using the buttons. Button Test.zip
In your video the button for rotation was selected, did you try selecting the other buttons (next to it).
You were right Fire, I completely forgot about those buttons. I've updated this PR but I'd like to re-word it further tomorrow. I want to try and keep the description consistent with what we use for the key button in the toolbar for 2D scenes.
Updated description again, ready for review again.
Needs rebase.
Edit: Rebased myself.
Thanks!