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Allow values greater than 1.0 in ReflectionProbe Intensity
Like for Light3D Specular, this is not physically accurate but can be used for artistic control.
Like with Intensity < 1.0, blending with the background sky isn't functional, but blending with other ReflectionProbes is. This can be addressed in a separate PR.
This also improves documentation related to the Intensity property.
Testing project: test_reflectionprobe_intensity_greater_1.zip
- This closes https://github.com/godotengine/godot-proposals/issues/7654.
TODO
- [ ] Implement in the Compatibility rendering method.