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Resize Sprite cause some weird make game look pixelated when game go fullscreen

Open HiveBug opened this issue 2 years ago • 1 comments

Godot version

4.1 Stable

System information

Godot 4.1 - Stable - Compatibility - Amd Althon X2

Issue description

Started import my character sprites start notice when make game fullscreen lose quality make look little bit pixelated

this only happens when start on windowed and resize my sprite little bit and go fullscreen

Before when make game fullscreen before fullscreen

After when make game fullscreen after fullscreen

Steps to reproduce

1- Create New Project 2 - Drag sprite into screen 3 - Change sprite scale 4 - Make game fullscreen using Alt+Enter

Minimal reproduction project

Test.tar.gz

HiveBug avatar Jul 10 '23 15:07 HiveBug

The difference is hard to see, but it's there. I don't think it looks pixelated, but sharpened.

TheYellowArchitect avatar Jul 10 '23 17:07 TheYellowArchitect