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Resize Sprite cause some weird make game look pixelated when game go fullscreen
Godot version
4.1 Stable
System information
Godot 4.1 - Stable - Compatibility - Amd Althon X2
Issue description
Started import my character sprites start notice when make game fullscreen lose quality make look little bit pixelated
this only happens when start on windowed and resize my sprite little bit and go fullscreen
Before when make game fullscreen
After when make game fullscreen
Steps to reproduce
1- Create New Project 2 - Drag sprite into screen 3 - Change sprite scale 4 - Make game fullscreen using Alt+Enter
Minimal reproduction project
The difference is hard to see, but it's there. I don't think it looks pixelated, but sharpened.