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Windows Task Manager GPU Resources being undetected

Open sanyi12 opened this issue 2 years ago • 0 comments

Godot version

4.0

System information

Windows 10, RTX3070

Issue description

During tests I have observed an issue with the GPU monitoring while using Godot 4 - the task manager would show ~10% usage but the temperature would increase and the fps would drop significantly. The significant fps drop and temperature rise usually occurs only when the GPU hits its 100% limit in the task manager. But while using Godot that does not show.

I am posting this here only because it gets annoying - running multiple apps for development I check the task manager to see available resources. [It has nothing to do with the built-in Godot's profiler] If Godot eats all GPU resources other apps will run much slower.

Steps to reproduce

Create any project with millions of polygons.

Minimal reproduction project

No project.

sanyi12 avatar Mar 10 '23 12:03 sanyi12