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Windows Task Manager GPU Resources being undetected
Godot version
4.0
System information
Windows 10, RTX3070
Issue description
During tests I have observed an issue with the GPU monitoring while using Godot 4 - the task manager would show ~10% usage but the temperature would increase and the fps would drop significantly. The significant fps drop and temperature rise usually occurs only when the GPU hits its 100% limit in the task manager. But while using Godot that does not show.
I am posting this here only because it gets annoying - running multiple apps for development I check the task manager to see available resources. [It has nothing to do with the built-in Godot's profiler] If Godot eats all GPU resources other apps will run much slower.
Steps to reproduce
Create any project with millions of polygons.
Minimal reproduction project
No project.