godot icon indicating copy to clipboard operation
godot copied to clipboard

Jumping height is inaccurate when pushing against a wall while "block on wall" is disabled for CharacterBody3D

Open prominentdetail opened this issue 1 year ago • 0 comments

Godot version

4.0

System information

windows 10

Issue description

When real_velocity is used, the jump height of a CharacterBody3D is drastically different while pushing against a wall if the "block on wall" setting is disabled. jumpbug

Steps to reproduce

run the example project. Try jumping with and without pushing against the wall. Notice the height differences.

Minimal reproduction project

realVelocityJumpBug.zip

prominentdetail avatar Mar 07 '23 16:03 prominentdetail