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Jumping height is inaccurate when pushing against a wall while "block on wall" is disabled for CharacterBody3D
Godot version
4.0
System information
windows 10
Issue description
When real_velocity is used, the jump height of a CharacterBody3D is drastically different while pushing against a wall if the "block on wall" setting is disabled.
Steps to reproduce
run the example project. Try jumping with and without pushing against the wall. Notice the height differences.