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CharacterBody3D's real velocity is inaccurate when colliding

Open prominentdetail opened this issue 1 year ago • 0 comments

Godot version

4.0

System information

windows 10

Issue description

The real velocity of a CharacterBody3D becomes inaccurate in cases where it is colliding against a surface, in this case a wall. realvelocitybug

Steps to reproduce

Run the example project and push against the wall at an angle.

Minimal reproduction project

realVelocityBug.zip

prominentdetail avatar Mar 07 '23 14:03 prominentdetail