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Setting upper/lower angular parameters on HingeJoint3D in GDScript doesn't work
Godot version
4.0
System information
Windows 10
Issue description
When setting the upper/lower angular limits on the HingeJoint3D using GDScript, the parameters default to 180°, -180°
Steps to reproduce
- Add a
HingeJoint3Dnode to the scene - Assign the rigidbodies
- Set the upper and lower angular limits with code
$HingeJoint3D.set("angular_limit/upper", 5)
$HingeJoint3D.set("angular_limit/lower", -5)
Minimal reproduction project
N/A