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Use blender executable instead of blender directory

Open CharlieQLe opened this issue 2 years ago • 0 comments

This is an implementation of my proposal here.

In my very limited testing, it works, but there may be errors that occur on other systems since I'm running Godot in a Fedora 37 container. There may also be files that need to be corrected too, but this should be a good place to start.

CharlieQLe avatar Mar 05 '23 01:03 CharlieQLe