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Godot 4.0 stable crashes on macOS 10.12.6

Open TGodot opened this issue 2 years ago • 4 comments

Godot version

4.0 stable

System information

macOS 10.12.6

Issue description

Godot crashes as soon as the app is opened.

Screen Shot 2023-03-02 at 4 31 11 PM

Steps to reproduce

Opening the app.

Minimal reproduction project

N/A

TGodot avatar Mar 02 '23 08:03 TGodot

Please click the "Report..." button and attach the report generated by macOS.

akien-mga avatar Mar 02 '23 08:03 akien-mga

Vulkan renderer will work only on 10.15+, OpenGL might run on older versions, but it was not tested on anything that old (Apple support for macOS 10.12 ended 3.5 years ago).

bruvzg avatar Mar 02 '23 09:03 bruvzg

Please click the "Report..." button and attach the report generated by macOS.

I can confirm that Godot 4.0-stable crashes on launch on a MacBook Pro running MacOS 10.12.6. My crash report is attached. Looks like something to do with Metal.

Crash.txt

The System Requirement for MacOS (https://github.com/godotengine/godot-docs/blob/master/about/list_of_features.rst#platforms) is listed as 10.12.

EDIT: The MacBook Pro (13-inch, early 2011) that I tried running Godot 4.0 on has Intel HD Graphics 3000. According to subsequent research I have discovered that Vulkan requires Intel HD Graphics 4000 or higher and MacOS 10.11 or higher. Thus my crash was caused by lack of Vulkan support for my hardware — no fault of MacOS 10.12.6 and no fault of Godot 4.0. I will wait for OpenGL support to return in Godot 4.1.

TimP69 avatar Mar 04 '23 23:03 TimP69

Please click the "Report..." button and attach the report generated by macOS.

Here is my crash report: crashreport.txt

TGodot avatar Mar 05 '23 01:03 TGodot

I encountered this same issue today, with a similar crash report to the original poster. Same operating system version, but with Godot 4.0.2 stable. I was using a MacBook Pro mid 2012 model. See my crash report here: https://pastebin.com/aS1d5qY5

Some people expect this is an issue with Godot trying to use Vulkan instead of OpenGL when loading the Project Manager but I was unable to test this.

Updating to MacOS 10.13 allowed the program to load and run, although it would freeze when using the "Forward+" Renderer. Otherwise the application seemed to work fine.

I guess this might be a documentation issue and 10.12 is actually not supported, since 10.12 (Sierra) and 10.13 (High Sierra) could be easily mistaken for each other. I'm no expert though.

Hopefully this helps resolve this issue.

Spikmin avatar May 07 '23 15:05 Spikmin