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Tileset: Clicking anything when there is shader attached to tile prompt shader editor

Open seppoday opened this issue 2 years ago • 2 comments

Godot version

4.0 beta 16

System information

Windows 11

Issue description

There are shaders on alternative tiles. Clicking anything or trying to paint stuff on tile (in this example modulate) ends with the opening shader editor.

PS: Reloading project helps.

Godot_v4 0-beta16_win64_1hkaEriocx

Steps to reproduce

Add shader to tile and try using paint tool on that tile.

Minimal reproduction project

seppoday avatar Jan 28 '23 16:01 seppoday

CC @KoBeWi @groud

akien-mga avatar Jan 28 '23 16:01 akien-mga

Somewhat similar to #70705 Clicking the tile brings up the inspector for that tile and switches to shader editor. It will stop doing that once you fold the property.

Maybe a solution to both these issues could be automatically folding the resources when inspector is updated? This would mean that you'd have to manually unfold the resource every time you want to edit it; it would no longer happen on node switch etc. idk what else can be done 🤔

KoBeWi avatar Jan 28 '23 23:01 KoBeWi