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OpenGL: MSAA antialiasing is not reimplemented yet
Godot version
4.0.beta7
System information
Fedora 36, GL Compatibility, AMD Radeon RX 6900 XT
Issue description
MSAA is missing in both 2D and 3D rendering in the OpenGL renderer. In comparison, Godot 3.x's GLES3 renderer supports MSAA in 3D.
See also https://github.com/godotengine/godot/pull/63003, which had MSAA reimplemented in OpenGL at some point. It was scrapped in the final version of the PR though.
Steps to reproduce
- Enable 2D and 3D MSAA in the advanced project settings.
- Run the project.